Public Accounts Committee — 1 June 2019
2019-06-01
Newfoundland and Labrador — Committees
January 19, 2006 PUBLIC ACCOUNTS
COMMITTEE
The Committee met in Room 5083 at 10:00 a.m.
CHAIR (Joyce): I just want to thank everybody here for attending.
Ms Carinci, thank you very much to you and your officials for attending. I
thank the media and the general public for attending.
Just a few items. When anybody is speaking, we ask that you turn on the mike
- there is a talk button there - because the proceedings will be recorded and we
need the talk button pushed in order that it be recorded.
We are just going to go around the table and introduce everybody in the
beginning. Then, we are going to have a few preliminary things that we have to
do. Ms Carinci, then, will have some opening statements.
I will start with myself. I am Eddie Joyce, Chairman of Public Accounts.
MR. HARDING: Harry Harding, Vice-Chair of the Public Accounts Committee.
MR. YOUNG: Wally Young, a member of the Public Accounts Committee.
MS GOUDIE: Kathy Goudie, a member of the Public Accounts Committee.
MR. HUNTER: Ray Hunter, a member of the Public Accounts Committee.
MR. BARRETT: Percy Barrett, a member of the Public Accounts Committee.
MR. COLLINS: Randy Collins, NDP, MHA for Labrador West.
MS GOODWIN: Hi, I am Cynthia Goodwin. I am the Director of Public Affairs
and Social Responsibility of the Atlantic Lottery Corporation.
MR. DAIGLE: Hi, I am Patrick Daigle. I am the Vice-President of Finance
and Corporate Services of Atlantic Lotto.
MS CARINCI: I am Michelle Carinci, President and CEO of the Atlantic
Lottery Corporation.
CHAIR: We have to swear in the witnesses.
Swearing of Witnesses
Mr. Patrick Daigle
Ms Michelle Carinci
Ms Cynthia Goodwin
CHAIR: The procedure we are going to follow this morning is, we are going
to ask Ms Carinci for her opening remarks, then we are going to start with
questions from the members of the Committee. I mentioned to Ms Carinci that any
time her officials need a break, that is not a problem whatsoever - a five or
ten minute break - so don't hesitate.
Ms Carinci, please.
MS CARINCI: Good morning.
I would like to thank the Chair and the members of the Committee for the
opportunity to come in and talk about the Atlantic Lottery Corporation and, as
well, truly paint a picture of the gaming industry as it is in Atlantic Canada
today, and in Newfoundland and Labrador.
The Corporation is owned by the four Atlantic Provinces. Our mandate is to
provide sustainable financial growth through responsible regulated adult
entertainment products for the benefit of all Atlantic Canadians.
Each province appoints two board members, which gives us a total of eight
board members. As well, there is an independent chair who is a non-voting member
of the board. The board oversees us from a governance perspective. They approve
the strategic plan, business plans, operating plans. They form policy and really
provide oversight on - actually, on a monthly basis we meet.
I would like at this point, though, to acknowledge Phil Wall, who was a board
member of ours for over nine years. For the four-and-a-half years that I worked
with him, he lent great support, guidance and governance. I also acknowledge
Gary Norris and Terry Paddon, who are our current board members for Newfoundland
and Labrador.
Myself, I thought I would give you a little bit of a background. I have been
in the lottery and gaming business for over thirty years. I started when I was
twelve - that is a joke - and have been in senior positions, both on the
regulated side of the business as well as in the private sector side of the
business.
In my former position, I worked for GTECH Corporation and I worked with
lotteries all over the world, of which there are well over 100, so I have
experience on every continent and jurisdiction, pretty well, worldwide. My
family and I moved to Moncton four and a half years ago.
Now to gambling and gaming. Gambling and gaming has actually been a source of
revenue for governments and shareholders, and it dates back to the Chinese
dynasty of 100 BC where the game of KENO was actually first introduced. Today,
as I said, almost every country, jurisdiction, province and state offer
regulating gaming within their jurisdiction. Most of those members belong to the
World Lottery Association which I am going to come back to because it is an
important association in terms of standards, principles and best practices
worldwide.
This year marks the Atlantic Lottery Corporation's 30 th
Anniversary, and so for, I think, thirty years the Atlantic Lottery has been a
stellar example of Atlantic cooperation, and has been contributing to the
economy though regulated gaming entertainment, and in short making a difference
in the community. The corporation is also an advocate for corporate social
responsibility. It lives by the principles of leadership, governance,
transparency and integrity, community commitment, customer care, valuing our
employees, respect for the environment, and equality and diversity. In fact, for
two years in a row Maclean's Magazine has recognized the corporation as being
in the top 100 employers in Canada.
Since the corporation began over $1.4 billion in prizes has been paid to
winners right here in Newfoundland and Labrador, the largest being $17 million a
couple of years ago; $1.2 billion has gone to the shareholders for good causes
within the Province; almost $500 million has been paid to our retailers and site
holders in commissions; over $6.5 million has been spent directly in
Newfoundland and Labrador on goods and services; and we have sixty-eight
employees here today with a payroll of $3.6 million on an annual basis. We are
also very proud to have our very own printer of break-open and pull-tab tickets,
and that is British Bazaar, and they have over 100 employees who are directly
related to the lottery business employed here in St. John's.
The profits to Newfoundland and Labrador have grown, as you have seen by our
annual reports, year over year for the past thirty years, and in the past year
in addition to the $117 million in profit that went to the shareholder, we also
spent over $200,000 in the communities sponsoring such things as the Winter
Games, the Summer Games, the Corner Brook Triathlon, and a variety of other
community events which we do on an annual basis.
We have excellent relationships that we have developed here in the Province
with all of our stakeholders, and I think that attributes a lot to our
sustainable success year over year in this every-changing working place that we
are in.
Now, I would like to talk a little bit about that to, sort of, give you a
picture of what has happened with gaming. The marketplace is changing on many,
many fronts, and we evaluate that on a regular basis, everything from what is
happening in the marketplace, also to public sentiment and public opinion around
gaming. Well, the once very popular Irish sweepstakes of the 1950s and 1960s -
nobody in this room, of course, would remember that - they had a draw every
three months and, of course, it was very popular and very attractive but that is
certainly not the case any longer.
I can remember, actually, when I started back in 1975, there were five
employees and we had a draw every three months. I sort of scratched my head and
said to Cynthia: I don't know what we did between draws. Today, we have
something like over 1,500 when you add up daily draws and all of the things that
we have. But even popular games, like Lotto 649 are losing their lustre with our
players who are, today, in search of something that they call experience. So, it
isn't entirely about the winning anymore, it is about the experience and the
entertainment and the social piece of gaming, and the interactivity has become
much more important. That is apparent when you look at - I talked about we had
four draws when you look back in the 1970s, and today in Canada there are over
120 gaming facilities, either casinos, gaming at the tracks.
In British Columbia and Ontario, they also have what they call community
gaming centres, which offer electronic bingo and KENO to support the charities
who had diminishing revenue. If you look back ten years ago, there were no
facilities. So, that gives you a picture of what has happened in terms of - and
also not with the demand so much, but the appetite for a much more interactive
social gaming as opposed to buying a ticket, waiting three days and then looking
at the numbers. So, that social experience has become very important.
Then, of course, we have the Internet which has grown dramatically. Five
years ago, the spend on the Internet was estimated - and I underline, these are
estimates because not all of these unregulated operators open their books to
you. So, they are estimates that we get through very reputable financial
institutions worldwide. About five years ago it was estimated that $22 billion
was being spent on the Internet in gaming. Today, that estimate is $70 billion
and growing. Now, it is estimated that there are over 2,000 unregulated sites on
the Internet today. Canadians are spending somewhere around $700 million, and
growing, on gaming on the Internet today.
Then there is the poker craze that we have seen in the last week in the news,
not only in bars and in community halls but also on-line, which again,
demonstrates the appetite for the marketplace today in looking at more social
and more interactive types of gaming entertainment. Last year it was estimated
that $1.3 billion was spent on on-line poker rooms worldwide. That estimate is
now - they are saying in two years that will be $5.9 billion. Today our children
can participate twenty-four hours a day. Anybody can play on-line poker in an
unregulated environment.
The point of all of that is to say that the traditional market that we know,
the lotteries, the fun-for-a buck that we have seen over the last thirty years,
has matured and flattened. Well, we have seen things like VLT revenue and other
forms of gaming has grown. Again, it is because that is what the player wants
and that is what our players are interested in and, certainly, the unregulated
competition is providing that today.
So, if the regulated lottery or gaming organizations are to continue to
generate shareholder profit for good causes and protect the public, we do need
to stay relevant to our players in the marketplace today. Our rule in that is
not advocate gaming in any way, shape or form, but rather to provide options to
our shareholders and opportunities to sustain, albeit, a moderate growth from
gaming revenue in a very sociably responsible way in this regulated environment.
The four keys changes that are happening in the marketplace today that, I
guess, create opportunities and challenges for us - one is the changing
demographics and player behaviour that I spoke to. Those folks in their twenties
and thirties, and even forties, no longer want to just play impassively, they
want to look for convenience and they also want interactivity.
The consolidation at retail is also providing a challenge for us. As we all
witnessed, what has been happening across Canada, and inland Canada, is where
the Ma and Pa stores, the independent variety stores, that used to be our bread
and butter and mainstay are disappearing and being swallowed up either through
key accounts and chains who are buying them out or big-box stores coming in and
putting them out of business. The way we deliver our product and distribute our
product is also a challenge for us. Technology has certainly opened up a number
of options worldwide. Beyond the Internet, mobility today, cell phones, playing
games on cell phone, particularly in Asia and Korea, is estimated today to be $3
billion and growing dramatically. Interactive television is also in Europe where
you can play games in the home. The competition, of course, much of it illegal
and unregulated, is where the money is leaving the Province, and our players are
not protected. Again, there is no social responsibility or codes of conduct
being applied to these organizations. Those are sort of the dynamics in the
marketplace today.
With all that growth that I have talked about, the industry has also seen a
growing controversy about gaming and, on a number or fronts, particularly about
the social impacts of gaming. I think it is important at this point if I could
briefly just talk about, why regulated gaming. It wasn't that one day in the
1970s government woke up and said: Gee, I think we should go into the gaming and
entertainment business. That was not the case at all. That gaming and
entertainment business already existed. Government became involved in it for
very specific reasons. One was that prohibition had proven itself already with
alcohol, that it is not effective in terms of protecting the public, and that
gaming will exist whether it is regulated or not. I think I have clearly
demonstrated that with the numbers I have given you about the Internet and
mobility.
When government looked at this they said: This activity needs to be regulated
to protect the players, to make sure there is integrity in the games, for one,
and secondly, to ensure those folks who have problems or who are at risk -
albeit a small percentage but there are folks who do have problems and are at
risk - were able to get the treatment they needed, and that the games could be
designed in order to be harm reduction and responsible socially. In the grey
market and unregulated market it was very uncomfortable for those with problems
to be able to speak openly about them or even seek treatment. If you look back
twenty or thirty years there probably wasn't even a lot of effort or
investment around gaming as an addiction.
Those are the three reasons the government got into the business to begin
with. The Corporation, while we are always looking for opportunities to generate
sustainable, albeit moderate, growth, we are always mindful of the balance
between protecting the player and the public, and the revenue opportunities.
While gaming is an innocent indulgence for most, it is a problem for a few.
Prevalence around the globe is between 1 per cent and 5 per cent. Just recently,
as you know, the Government of Newfoundland and Labrador conducted a prevalent
study and the numbers for Newfoundland and Labrador were right within those
global numbers. While those numbers seem small, we acknowledge that the impact
is still very significant. So, integrity and responsibility are the core values
of the organization and of our employees. Making money is not our key objective.
It is how we make it that is our most critical objective, and to have the
ability to continue to be successful.
Responsibility runs through every aspect of our business, whether it is
developing products, our marketing messages, or where our product is sold. There
are many stakeholders, however, involved in this issue of responsible gaming and
problem gaming, and the Corporation certainly is an important one but we are not
the only one.
The Atlantic Lottery Corporation is considered a world leader in the field of
responsible gaming by our industry and by well-respected researchers in this
field. Our approach is prevention-based, focusing on education, on awareness,
and on informed choice and harm reduction. Our resource commitment, like the
government's over the last couple of years, has increased. It has increased
quite significantly. Responsible gaming is part of our culture. We strongly
believe in the principles of informed player choice and community partnerships.
A recent example is, we participated in the community prevention and awareness
project in Central Newfoundland and Labrador.
ALC is a founding member of the Canadian Partnership for Responsible
Gambling. I am the founding Chair of the World Lottery Association Responsible
Gambling Committee that has advanced a worldwide commitment to principles, best
practices and standards in the area of responsible gaming and corporate social
responsibility. ALC supports academic research. We provide equipment and
technical assistance to gambling laboratories at universities in Atlantic
Canada. We consult regularly with addiction experts such as Mr. Ladouceur out of
Laval, Mr. Shaffer from Harvard University, and a number of others in Australia
and the United States. We provide training for all our site holders and our
retailers.
We also have a responsible gambling specialist who resides in Newfoundland
and Labrador and has worked very closely in the communities and met with
addiction services around the Province, as well as with problem gamblers, to go
beyond this sort of academic research and better understand the realities of the
issues within the community as they relate to gaming.
We have also provided our health regions with copies of interactive CD-ROMs
that promote youth awareness and prevention. Next month, we have a play that was
created for high school students called, Caught in the Game. That will be
introduced in Atlantic Canada in six, I think, cities and around Newfoundland
and Labrador to really educate, inform and create awareness for our youth, and
that is a preventive measure. We are currently in discussion with the Operation
ID folks, who have a very successful program here around tobacco at retail, and
incorporating our products into compliance at retail for minors.
In addition, we are currently testing player card research around video
lotteries in the province, in another province, to determine whether or not it
will have an impact on the players that we would like to have an impact on. So,
as we evolve the gaming model, the Corporation is working very closely with the
Newfoundland and Labrador Government to examine the options that best reflect
the values of this Province.
Recently, as you are aware, the government did make an announcement around
the reduction of VLTs, 15 per cent over the next five years. We conducted a
prevalence study for the first time and also, as the minister announced, there
was $3.4 million committed to addiction services which certainly included and
made gambling more a part of that than it has been in the past.
In closing, the Atlantic Lottery Corporation team is a dedicated team that
has core values of integrity and responsibility. We are very proud of the
success that we had over the last thirty years, and we are very proud to be
contributing on an ongoing basis to the economic success in Newfoundland and
Labrador as well as in Atlantic Canada.
Thank you.
CHAIR: Thank you very much.
I just want to recognize Shawn Skinner. Shawn is the Member for St. John's
Centre. Shawn, I just want to recognize that you are here at the hearings also.
Thank you very much, Ms Carinci.
I will start off, and we will just go around the table as each one finishes.
You mentioned the Atlantic Lotto Corporation. How much money does the
Corporation itself spend on the addiction counselling part?
MS CARINCI: We have increased our budget significantly over the last
couple of years, and I believe it is about $700,000 that we have committed into
our budget this year which will go into programs such as I talked about, with
youth awareness and education. It goes into training for our retailers and site
holders, into resources, and a number of other programs that were developed.
CHAIR: Is that for the four Atlantic provinces, $700,000?
MS CARINCI: Yes.
CHAIR: You mentioned the prevalence study that was done in Newfoundland
and Labrador. I don't know if you had time to go through it or not.
MS CARINCI: Well, Cynthia I know has gone through it page by page. I read
the executive
summary.
CHAIR: I will just read a part of it here and have a few questions.
Of problem gamblers, 64 per cent have experienced income loss and debt, 47
per cent experienced relationship problems, and 33 per cent experienced mental
health problems. Evelyn Tilley, Director of Additions Services for Health and
Community Services Eastern, has said that gambling has replaced cannabis and
prescription medication as the number two addiction in the Province after
alcohol. She estimates that 95 per cent of those addicted are through VLTs.
Is this disproportional in Newfoundland as compared to other provinces that
have the VLTs?
MS GOODWIN: I am sorry, you question is with respect to whether the
numbers are comparable to those across the country in other jurisdictions?
CHAIR: Yes, 95 per cent of the people who Ms Tilley has mentioned are
addicted to the VLTs. Is this disproportionate, because in Newfoundland and
Labrador VLTs is a social problem that is getting a lot of media attention. A
lot of us around the table know of personal experiences. Is this
disproportionate from her statement that 95 per cent of the people she sees are
addicted to VLTs?
MS GOODWIN: I will answer the question in two parts, the first part being
that prevalence rates again are comparable across gaming jurisdictions.
Newfoundland's prevalence rates are right on par with prevalence rates across
the country. In terms of this prevalence study - and again I don't have the
stats right in front of me - but it is my understanding that of those who play
video lottery in Newfoundland and Labrador, according to this study, 18 per cent
of those people have problems with their play, be it from a problem gambling
perspective or from a moderate risk perspective, because the numbers are
combined.
CHAIR: From this prevalence study that was done it is obvious that the
VLTs is a major problem, more so than most other gambling in Newfoundland and
Labrador.
Is there any concentrated effort from Atlantic Lottery Corporation to
concentrate on the VLTs more so than bingo or whatever other games are around,
because for VLTs - and most of the people, even in the study, say that VLTs is
their major problem and it is the greatest loss of revenues. Is the Atlantic
Lotto Corporation doing anything to concentrate on the VLTs in the Province?
MS CARINCI: Certainly. Most of the $700,000, for instance, that I talked
about earlier is concentrating in that area. That is not to say that there aren't
other areas of gaming that have problems, but you are right, the more
significant numbers do reside with the VLTs. So, we have started out, several
years ago, with putting training in our site holders to actually understand and
coach them on how they might, not intervene, but help folks and educate folks
and create awareness around the dangers, at times, of gambling.
We have also invested in collateral. We buy into the principle that the
researchers around the world have now touted, which is informed choice; that the
gambler themselves also plays a role in this. It isn't just all the other
stakeholders, education awareness can definitely have an impact. Some of the
features that we put on the VLTs, the clocks and the amount of spend over the
last several years have helped some.
We have invested, as I said earlier, in a pilot now to look at whether player
card research - and what I mean by that is, that the player themselves would
have to register and get a playing card, in fact, in order to engage in that
gaming activity. Then they would be able to set limits over a given period of
time that would come into play and also be able to see what the transactions and
the amount of the gaming that they have spent. That test so far, while it is
very early, we have had some feedback that, for those with problems, it is
helping them from an information basis.
The youth awareness programs that I have just referenced - and we have become
very involved. Scott Costen, who is our resident here in Newfoundland and
Labrador, is working closely with health and education because this isn't a
simple question and it is not a simple answer. It is a very complex issue for
us. It is difficult for us, for instance, to research the socio-impact because
addictions, generally speaking, is estimated in about 60 per cent of the cases.
There are cross addictions. So, it isn't just solely a gambling addiction.
Those who have a gambling addiction, in 60 per cent of the cases, also have some
sort of other addiction. So it is difficult just to single out gambling from
that perspective.
The other thing that we are doing is working closely with the Newfoundland
and Labrador shareholder and government on looking at what the gambling model
should be. You have seem some of the steps already that were announced in the
last budget, which is the reduction of 15 per cent over the next five years, as
well as the prevalence study to better understand and get a baseline of what the
issues really are, so that we can direct our efforts in a way that could have an
impact. Prior to this we were sort of working in the dark.
There are a number - I know it is a long-winded question but it is a complex
one - there are a number of things we are doing and learning, as well as
consulting on an ongoing basis with researchers. Next May we will be hosting the
World Lottery Association responsible gambling conference in Atlantic Canada and
bringing in experts from around the globe as well as industry CEOs and corporate
social responsibility VPs to have a better discussion about what standards and
principles we need to apply with more rigor throughout our jurisdictions.
CHAIR: Newfoundland and Labrador - and of course this is in the study and
I will just read it - has 2,369 VLTs or one for every 155 adults, the highest
ratio in Canada and almost double the national average of one for every 293
adults.
Is that proportionately out of whack? That is in the prevalence study itself.
MS CARINCI: One of the things I could speak to while we are looking for
those statistics is that there are two different gaming models across Canada.
The gaming model that we see here in Newfoundland and Labrador, in Atlantic
Canada, which is what we call sort of a wide area model where you find gaming
devices such as VLTs in bars and adult social setting, that is largely a result
of the fact that there was a grey market already here in Atlantic Canada and, as
I spoke to earlier, the government chose to regulate it to protect the players
and to also benefit from the revenue that would also help addictions in the
Province.
In the Province of Ontario and in the Province of British Columbia, where I
worked for nineteen years, there is a different model, and we call it
destination gaming model. What that means is that you still have electronic
gaming devices but they are in destinations such as tracks, community gaming
centres and casinos. When we look at the prevalence across Canada, the
prevalence is no different regardless of which model you have. In other words,
the prevalence in Ontario and British Columbia is basically in along the same
realm as it is in the rest of Canada where you see a wide area model. What is
different, though, is public sentiment towards gaming, significantly different.
Do I have the answer to this question?
MS GOODWIN: I have it with respect to electronic gaming devices.
MS CARINCI: Okay. I would be happy to share this with the committee. When
we look at electronic gaming devices, Newfoundland and Labrador is not out of
whack, nor is it the highest when you look at total devices.
CHAIR: In the prevalence study, the number of VLTs is extremely higher. I
am just concentrating on VLTs. In the study it says there are 2,369 in the
Province, one for every 155 adults, the highest ratio in Canada. The national
average is one for every 293 adults.
MS CARINCI: I would have to examine exactly what they are looking at, but
our numbers when I look at the provinces, for instance Saskatchewan and
Manitoba, which is VLTs, their numbers are significantly higher actually. It
depends on what numbers they are looking at. There are a number of ways to look
at this. I would be happy to come back to the committee, through the Chair, and
provide those comparisons.
CHAIR: It seems it is very disproportionate in Newfoundland and Labrador.
With the number of machines and the availability, it would cause a problem. That
is one statistic that, when I read the report, is very noticeable - saying: Geez,
we have so many. How come? Why do we have so many in Newfoundland and Labrador?
If you look at the age - and you answered part of the question in your
opening statement - over 67 per cent of the people who gamble now, who are
identified, are age twenty-five to thirty-four, and the age is getting lower.
What steps is the Atlantic Lotto Corporation taking in targeting the youth
about education with regard to the problems in gambling and VLTs and other
things?
MS CARINCI: There are a number of things we are doing. First of all, in
the discussions we have had with folks in Newfoundland and Labrador who are in
Additions Services, in health and in education, it is my understanding is that
we are looking at this with a more holistic approach to addictions, and tying
those things together from an education perspective. So, it would include
gambling, it could include tobacco, it could include drugs and other issues
where we need to be educating our youth; so, on that front, we are participating
in developing a more robust program in the education system.
What we are doing in the short term, I mentioned the operation idea at retail
in terms of intervention, and the compliance around the sale of our products to
minors. We do have a policy, by the way, that prohibits the sale to minors, and
we exercise our right to withdraw our licence to operate gaming should a
retailer not comply with that.
I mentioned the Caught in the Game drama, a play that will be
introduced in communities this year by the Canadian Council for Responsible
Gaming, and what they have discovered - I think it is hundreds of schools that
they have put that program in, in high schools in Ontario - is that it does
resonate. Eighty per cent of those students who have seen the play found it
believable, educational, and it gave them a lot of information that they needed
to dispel some of the myths that caused some of the issues, such as: people
believe there are lucky machines, or if you play long enough you will get paid
back, et cetera, so it helps to dispel a lot of those myths around gaming, and
talk about the issues of gaming.
Is there anything else you would like to add on that, Cynthia? Go ahead.
MS GOODWIN: I would add that, currently in all of Atlantic Canada, the
prohibition of lottery play amongst minors is not legislated, so perhaps there
is an opportunity for us to work with governments to see what the possibilities
might be around legislating age of majority play around lottery tickets.
CHAIR: In the study, it says problem gambling is - it describes it as
gambling behaviour that creates negative consequences for the gambler. Does the
Atlantic Lotto Corporation have the same criteria and definition in the same
realm as the problem gambler in all provinces? For example, in this study it
says problem gambler has negative consequences for the gambler, others in his or
her social network, or for the community.
MS CARINCI: The methodology that was used in the prevalence study in
Newfoundland and Labrador is the same methodology that not only is used in the
rest of Atlantic Canada but in all of Canada. In that way we are able to have
reliable and relevant comparisons across the nation. By the way, that also
extends to other continents. We are using the same methodology so that it is
comparable. Several years ago that was not the case, so it was difficult to
determine.
CHAIR: You mentioned also, and it is common knowledge here in the
Province, that the Province announced that there is going to be a 15 per cent
reduction in the VLTs. We had a few of the board members in earlier, in our
closed session with the Public Accounts, and we asked how this was going to be
done. They said it was up to the Atlantic Lotto Corporation on how this
reduction was going to take place over the fifteen years.
Can you explain to us how this reduction is going to take place, the criteria
for it?
MS CARINCI: I do not have the details on the strategy of how that will be
looked at, but we will look at it across the entire Province. There already is a
regulation in place that limits the number of VLTs per location to five. We may
look at it from - there are sites that have multiple licences, and that
certainly will be addressed so that if there is, for instance, one location that
has several different licences, that will probably be one of the first areas
that we will look at, reducing it to one licence per owner. I do not know if you
are familiar with what I mean by that.
CHAIR: I do, yes.
MS CARINCI : Okay, good.
That would probably be the first step. Then, the second step, to be fair, we
would probably look at applying some sort of percentage across the Province so
that we are treating each site holder in a fair way.
CHAIR: With this 15 per cent, because the way we were informed and, of
course, this is a great way to get it straightened out, is that if an
establishment closes down and they have ten machines, those ten machines will be
included into the 15 per cent reduction over the five year period. Is that
correct?
MS CARINCI : That is possible. I do not think there is certainly a policy
or instruction within the strategy that says that would not be the case, so that
could be an option that we would exercise, or maybe not.
CHAIR: Because the people who are involved with addictions would say that
if you are going to cut the machines by 15 per cent, and if you, for example,
have 100 machines running at 70 per cent, if you put eighty machines in, they
are only going to go at 90 per cent. The usage will not go down. The machines
may, but the usage may not.
Is there anything done on if the usage will go down if it is cut by 15 per
cent? Was there anything done by Atlantic Lotto Corporation?
MS CARINCI: Yes, we have examined other jurisdictions where there has
been a reduction. Certainly there is some merit in what you have suggested, that
the other terminals may get more play, but what we have seen is that there has
definitely been a reduction in VL play when we have reduced the access to them.
CHAIR: Since the VLTs came into Newfoundland and Labrador back in 1990, I
think it was, have you, the Atlantic Lotto Corporation, gotten any report on the
number of addictions from VLTs? Has it steadily increased since 1990, or is it
just now that it is hitting a peak?
MS CARINCI: That is a very interesting question, and we have looked at
that. The fact is, this is the first prevalence study that has ever been done in
Newfoundland and Labrador, so it is the first time we now have data to look at
that is relevant for us. I would be speculating at best to say what addictions
or what prevalence was back in 1990. One thing, though, that I will add is that
the prevalence in Newfoundland and Labrador, as Cynthia stated earlier, is
within the norms in Canada and worldwide, which in interesting.
I think, to come back to the regulated piece, when VLTs were in what we refer
to as the grey market, it wasn't a socially accepted activity, and therefore
those who had problems would not necessarily come out of hiding, if I could use
that term. What the lottery and regulated gaming did is to legitimize the
activity and create an environment that those folks who may have had problems or
people who knew they had problems or were at risk could seek out treatments, and
it was okay to do so. It also provided the government and the shareholder with
the information they needed to be able to develop addiction services and
programs within the Province. I think if we look back twenty years, there
probably was not a recognition of the issue and therefore there wasn't
funding. Once again, the regulated environment has allowed for that.
I cannot answer your question with a yes or a no, but I can say that the
numbers in this Province today are within the norms of the other provinces.
CHAIR: Is that based on the prevalence study that was just completed?
MS CARINCI: Yes.
CHAIR: Okay.
MS CARINCI: That is the only real data that we have, everything else
would be anecdotal, from communities, etc.
CHAIR: You mentioned, and I mentioned, the 15 per cent reduction, and you
mentioned that, yes, there should be a decrease in the usage.
MS CARINCI: Yes.
CHAIR: Was there any analysis done on the decrease and lose of revenue to
the Province with a 15 per cent reduction in VLTs?
MS CARINCI: We put that into our existing budget. Certainly, I should add
that the smoking ban, by the way, has had a very big impact on VLT revenue; to
the tune of close to 20 per cent the moment it was implemented. So, you will see
in the year that we are in, once it is completed you will see a reduction in
revenue from VL to the shareholder of somewhere between 18 per cent and 20 per
cent.
I will let Patrick address the projections on the 15 per cent.
MR. DAIGLE: In terms of the reduction in terminals, we prepare five-year
forecasts and we prepare them with the information that we have at the time. So,
we will take the number of terminals, we will take any environmental changes
that we know of, such as anti-smoking legislation or anything else that will be
introduced into the environment that could have an impact either way on
revenues. So, we have accounted for that.
CHAIR: Have you calculated the loss of revenue over the five years with
the 15 per cent?
MR. DAIGLE: We have. I do not have the number with me right now in terms
of the impact over five years. The number would be based on an assumed migration
rate, and that is what you were talking to before. You were talking about a
reduction of terminals. It is not straight math, unfortunately, because there is
still a distributed market of terminals out there that players will migrate to.
So, the forecast is based on assumption.
CHAIR: Okay.
Ms Carinci, you mentioned the youth. Of course, in the Province here we
target the youth for smoking - anti-smoking. Are there any such programs
specifically just for youth problem gamblers? Did you do any study to identify
potential youth gamblers that you are targeting for an education program?
MS CARINCI: First of all, the data that we have around youth and ages
within the prevalent study - the programs that I spoke to earlier around
awareness, education, prevention and harm reduction in the high schools, which
may also flow into middle school at some point - and we are working closely
again, as I said, with the Ministry of Education and Health in developing those
programs. The Operation ID is another example also.
While we have not formally discussed it, one of the options that we will be
presenting to the shareholders - as Cynthia mentioned - is legislation. We have
a policy in place, but it would give it more teeth if there was legislation with
regard to minors participating in gaming activities.
Is there anything you want to add?
MS GOODWIN: Yes, I could just add to that, that not only will youth be an
important target audience, if you will, for any kind of programs around
awareness and prevention, and retailers as Michelle has stated, but I think it
is also important that the broader community, parents for example, receive these
messages about the inappropriateness of minors gambling.
Just in speaking with some experts as McGill University, they say that not
only, in some cases, are youth and other jurisdictions receiving products from
clerks, they are receiving them from their parents and from their grandparents
who unwittingly would give a minor, say, a scratch ticket or a lottery ticket in
their stocking at Christmas, for example. That will be an important target
audience. As a matter of fact, before Christmas last year we issued a letter to
editors throughout Atlantic Canada making that very point, reminding parents and
others to not give minors lottery products as Christmas gifts.
CHAIR: You mentioned KENO. Is Newfoundland and Labrador the only place
that will introduce KENO in Atlantic Canada?
MS CARINCI: At this point in time, this is the Province that has approved
introducing KENO. That actually leads to another point, that while we have
Atlantic cooperation on many games where we need critical mass, the corporation
also, the way it is governed, allows for flexibility and diversity within
Atlantic Canada, so the gaming strategies may vary.
For instance, the focus in Prince Edward Island over the last year was to
revive the harness racing industry through gaming revenue, and we built a gaming
facility as well as a new racetrack in order to revive a very important economic
piece within Prince Edward Island. That has been their focus for the last year.
In Nova Scotia they just recently introduced a gaming strategy, last fall,
around video lotteries, but they are also looking at an initiative with regard
to bingo. It is a pilot that will be introduced, and that is really to revive
and look at how we can revive the revenue for good causes of the charities,
because bingo has been on a decline for many, many years. That has been almost
the sole source of revenue for community groups and non-profit organizations
within the province, not just in Nova Scotia but elsewhere. They have focused
their strategy on that.
The provinces haven't said they will not introduce KENO, what they have
looked at is what their priorities are within their strategy. As I say, the
corporation has that flexibility that is not necessarily a homogenous approach
in all provinces.
CHAIR: You mentioned the Province approved KENO. Is it up and running in
the Province right now, all throughout the Province of Newfoundland and
Labrador?
MS CARINCI: The KENO game that I believe you are referring to, which is
the multi-draw KENO, is not, but since back in 1990 when VLTs were regulated,
there has been a KENO game on the video lottery terminal since 1990 and it still
exists today.
We introduced KENO in the Province, actually in Atlantic Canada, back in 1989
and it is a daily game today that you see in all four provinces. The game that I
believe you are referring to is the game where there would be a multi draw. So,
the difference is, it has just evolved to, you know, from a weekly, to a
three-day, to a daily, to a game that is every five minutes within social
settings. That is part of a strategy that we have looked at, of giving players
an alternative form of gaming in social settings beyond the video lottery.
As I stated earlier, it is not our intention to go deeper into the same
pockets but to provide a variety of different types of games that are sociably
responsible within the social settings because we know that is where folks want
to play. I give you poker as an example. So, that game has not been introduced
yet but what has been introduced, as part of the long-term strategy in social
settings, is we have put our sports games in those locations and the intention
would be, at some point in time, to introduce KENO and any other types of
socially acceptable, interactive types of games.
If I could make a point, Mr. Chair, on that.
CHAIR: Sure.
MS CARINCI: Because of the different types of KENO games that already
exist in the market, it is natural that there is some confusion around what it
really is. KENO is a very passive draw. It is like Bingo or Lotto. You buy a
ticket. You pick your favorite numbers from one to ten and then you wait for
five minutes, and then the numbers come up like they would for a Lotto 649 game
and you match your numbers and away you go. That game exists in British
Columbia, Saskatchewan, Manitoba and Alberta today, and in many jurisdictions in
the United States and Europe, and, actually, its recent origins are Australia.
But, as I mentioned earlier, it started in China with the dynasties 100 BC.
So, the game that we talking about is - actually, I will pass this out later.
It is just like if you play 649, you pick your favourite numbers and you wait
for a draw. What happens, in the research that we looked at around this game, is
that it is too passive for some players, especially those who fall into more of
that at risk or problem arena. It is not fast enough, it is not interactive
enough. It is a lotto game with a more frequent draw, basically.
CHAIR: With the KENO, as you mentioned, it has been around. Have you seen
any studies where people become addicted more to KENO than any other game?
MS CARINCI: What I can say to that, is that in the jurisdictions - I
introduced it when I was the vice-president of marketing in British Columbia,
and when you look back to 1996 - so it has been there for ten years.
So, the first piece to that question is that some of our research is based on
experience in other jurisdictions, and as I have said earlier, in those
jurisdictions throughout the world that have introduced KENO, particularly those
in Canada, the prevalence rates have not gone up. We did a prevalence study in
1993, before any introduction of what I will call more interactive or fast-paced
games, in British Columba. KENO was introduced in 1996. We did subsequent
prevalence studies after that. There was no change in those prevalence studies
to speak of and no indication that this game was a socially irresponsible game,
if you will. So, that is the first thing we have done in terms of usage.
The second thing we have done is to consult with some of the experts that I
referred to, such as Ladouceur from the University of Laval, to talk about the
inherent qualities of that game and how we could ensure that we have applied the
most responsible qualities to that game, in other words, preventative and harm
reduction. The game that will be introduced is considered to be, by those
experts, as the most progressive of all the KENO games. We have altered some of
the maximum pay and play, et cetera, just to make sure that it is even more
progressive than the other games.
The other thing that we will be doing is conducting long-term research. So,
the moment the game is introduced we will conducting research so that over time
we can judge - and I will be able to answer your question much better - and
determine whether or not there has been any negative, social impact and then we
will be able to address that over the long term.
I hope that answers your question.
CHAIR: It is a difficult question to answer -
MS CARINCI: It is.
CHAIR: - because if the studies are not there, the information and the
data, it is a difficult question.
In the KENO being introduced in the Province, has there been a cost analysis
of the income that it will create for the Province of Newfoundland and Labrador?
MS CARINCI: Yes, the projected revenue - and that will sort of put it in
perspective too. When we looked at other jurisdictions, which is what we based
our revenue on and also the marketplace in Newfoundland and Labrador today, in
the first year we would look at about $1 million in profit. So it would be about
- about $6 million or $7 million in sales are projected and the profit would be
$1 million year over year.
CHAIR: Okay. In the prevalent study that you just mentioned, that was the
first one done for this Province, I take it?
MS CARINCI: Yes.
CHAIR: Will there be any criteria or can the Atlantic Lotto Corporation
ensure that there is one done every two or three years, or is that a provincial
jurisdiction to ensure that it is going to be done?
MS CARINCI: That would be determined by the shareholder. Certainly, I am
sure there will be consideration given. You would not do it year over year
because you probably would not see any statistical - it was probably too soon,
but every couple of years would be something I am sure the Province will
consider doing now that we have a base.
CHAIR: But, is it the responsibility of the Province?
MS CARINCI: Yes, the Province.
CHAIR: The Province, okay.
MS CARINCI: To give it the credibility, it is not that the corporation
could not do it. It is just from a perception perspective, if we did it we would
have a credibility perception issue.
CHAIR: Okay.
Back on the VLTs, I have two more questions. Is there any - and of course the
VLT, because of the social programs. Is there any work done on why people become
more addicted to VLTs than most other gaming, in your experience or the
corporations experience? Because VLTs seem to have more - people could spent
more in a quicker period of time and the devastation of it. Is there any reason
for that or is it just the ability to be able to spend quicker?
MS GOODWIN: There has actually been quite a bit of work and research and
debate and discussion done on this subject amongst problem gambling and
responsible gambling experts around the world, and policymakers, and it is a
very difficult question. Experts like Dr. Howard Shaffer - Michelle has
mentioned his name of Harvard Medical School - would say that: No gambling
product in and of itself causes addiction, that a number of things contribute to
addiction, and it gives a fairly clinical explanation as to why that is.
Prevalence studies do tell us that problem gambling seems to manifest more often
with video lottery terminals. There is discussion as well, and some who would
say that it is perhaps because of the continuous nature of the play that video
lottery becomes an effective method for those who may be experiencing other
problems to self-medicate if you will. Again, due to the continuous nature of
the game people are spending a lot of money and that becomes a problem, in some
cases more of a problem than they originated with. So, it is very complex.
As I said, there is a lot of discussion and debate around that, and also as
to what the possible solutions might be. Michelle references card-based
technology that is being researched in Nova Scotia. That research is not only
important to the Nova Scotia Gaming Corporation, to ALC and to the other
provinces in Atlantic Canada, that research is actually being watched worldwide,
because it could produce some very telling results as to what could actually
effectively help prevent problem gambling vis- B -vis
video lottery play.
MR. JOYCE: For some reason, and it may be the amount of money, that is
one of the concerns of the Keno, that people can spend a lot of money, every ten
minutes I think it is or every five minutes.
WITNESS: Five.
MR. JOYCE: Every five minutes you can spend a fair amount of money.
MS CARINCI: If you look at, though, the projections, and those
projections are based on experience in other jurisdictions, we are talking about
$7 million in terms of actual sales. You compare that to our traditional
products, because it is what I call a lotto product, where we are doing - how
much in traditional today in Newfoundland and Labrador?
MR. DAIGLE: One hundred and eighty million.
MS CARINCI: One hundred and eighty million in other lotto and passive
games, like the instant game, for instance, which you can play much faster than
you can play Keno. Keno is, you know, you play, you wait for a draw, which is
very different from the instant game or the break-open. It is a passive game. I
think the fact that our projections of $1 million in profit versus what you look
at overall from our other games, including 649 which is significantly higher
than that, would indicate, in itself, that is not an issue.
MR. JOYCE: Okay.
MS GOODWIN: Could I -
MR. JOYCE: Sure, go ahead.
MS GOODWIN: I would like to just add a final point on that. Again, going
back to Michelle's earlier statements about the nature of the marketplace.
Whether gaming is regulated or not, it is going to exist. If you look at the
prevalence study here in Newfoundland and Labrador - poker, for example - it is
showing, in that study and the results, 14 per cent of poker players experience
problems with their play as well. So, perhaps the challenge is striking the
right balance, acknowledging that gaming exists, that human nature is what it
is, and that people like to play games of chance, and what is the best way to
ensure that is offered fairly and with integrity, and ensuring that the harm
minimization components are added to gaming, and that is sort of the role that
we play at ALC.
MS CARINCI: If I could add to that, when we went, I will call it on-line,
in offering the convenience of being able to buy 649, Atlantic 49 and Super 7,
our passive traditional games, over the Internet, we applied a great deal of
rigor and worked with researchers and experts to ensure that all of those, as
Cynthia referred to, harm minimization and prevention, were on there. What we
are able to do on-line is create a maximum amount that you can play in any given
week. The player determines that. You can self-exclude, and we have had - not
many, but we have had - a few players who have said: I do not want to be able to
play on this, so exclude me over this period of time.
When you are in that environment, it is a lot easier to be able to apply
prevention and responsible gaming features as well for the player.
CHAIR: Does the Atlantic Lotto Corporation have any statistics on the
amount of addiction counsellors, new addiction counsellors, hired per province
pertaining to addictions to gambling?
MS CARINCI: A comparison across provincially? I don't think, off the
top of our heads. I know that in the Budget Speech the minister announced the
increase in contribution. There was also a mention in that particular release of
additional resources - I believe it was five additional resources in this
Province - that would be dedicated to gambling addictions, but I do not have the
number on a per cap. I don't even know if we could get that number easily, but
we certainly could in Atlantic Canada. I don't know if -
CHAIR: That is what I mean, just for Atlantic Canada.
MS CARINCI: Yes, we could try. We could try.
CHAIR: Okay.
Mr. Harding.
MR. HARDING: Thank you, Sir.
CHAIR: Thank you very much.
MS CARINCI: Thank you.
MR. HARDING: As Vice-Chair of the Committee, I would like to take the
opportunity as well to welcome Ms Carinci and your officials, and also the
members of the media and the general public, and the Chairman has already
pointed out my colleague, Mr. Skinner, from St. John's Centre.
Some time ago, our Committee received a request from an individual expressing
concern with respect to the level of gambling in the Province, specifically with
respect to the number of VLTs, as the Chairman has already pointed out.
Gambling, as we all know, has been with us for many, many years, and even VLTs
have been with us now for fourteen or fifteen years. My understanding is that
they were permitted in the Province by the government back in 1991, and they
have grown now to the point, as the Chairman has already pointed out as well,
whereby the number of these machines in the Province has increased to the point
where we have more per adult population than any other province in the country.
Having said that, it is something that we, as a government, have inherited now.
It is something that we are concerned about, and certainly we are taking steps
to deal with it.
With respect to questions, now, after the information that you have already
given, I don't know if the Chairman stole my questions of not, but I had
pretty well every one that he had there, I think. Anyway, you made reference to
gaming prevalence, or the gambling prevalence study. Our Province, as pointed
out, had our study done just last year and we were the last Province in Canada
to do that. Anyway, at least it gives us a base now to work from.
I am just wondering, I know you have looked at the study but I don't know
how much in detail, and I don't know if there were any things in that study
that sort of stood out, that the Corporation may incorporate into any future
gaming policies that they might -
MS CARINCI: I will let Cynthia also speak to this, but when I looked at
the study I did not see anything unusual. What I mean by that, in other studies
that I have read extensively throughout Canada as well as in the United States,
there wasn't anything that really, from my perspective, popped out that said
there was something extraordinarily different here than there is elsewhere.
Having said that, it certainly - some of the highlights you spoke to around VLTs,
and Cynthia spoke to with respect to poker - is excellent information in helping
us to evolve the strategy in our discussions with the Government of Newfoundland
and Labrador and it will certainly play a role, I believe, in the decisions that
we make going forward about the gaming model of the future, for certain.
MR HARDING: This current budget now, 2005-2006, our government allocated
$3.4 million to deal with addictions of all types in the Province. Do you have
any idea how this might compare with other smaller provinces in Canada with
respect to this problem?
MS GOODWIN: We currently do not have the numbers in terms of overall
addictions across Canada. We would typically look at just monies spent on
problem gambling treatment and prevention, and things of that nature.
I would also mention, that as a result of our participation in the Canadian
Partnership for Responsible Gambling, there is a very useful tool. It is called
the Canadian Gambling Digest. It has all of those stats across Canada;
comparative stats on all aspects of gambling and treatment within that document.
I would be happy to share with you the document and the Web address so that any
of you can reference it whenever you wish. It is a very good document.
MR. HARDING: The game of KENO, I was going to mention that as well but
you have already explained that. I am not familiar with it at all. I have heard
talk of it, but you have explained what it is and how it works. You may have
already answered this, but is there any concrete evidence at all to suggest that
game may be more harmful than any of the other types of games that are out
there?
MS CARINCI: There is concrete evidence in terms of the experience that
other jurisdictions have when we look at the revenue coming from KENO and the
prevalence in each of those jurisdictions, which is no different than the
jurisdictions that don't have it. So, we have not seen an increase in
prevalence or issues, and most of those jurisdictions have had KENO, as we are
speaking about it, for a decade or more. So it is not like it is too early to
tell. That is a pretty good experience.
Also, when we look at our revenue projections, I mean if this was to appeal
to the masses or to those who have a propensity to spend a lot of money, our
projections would not be $1 million in profits going forward. So, I think that
speaks to it.
We are confident in the exploration we have done in focus groups, in a
simulation - even with people who are at risk, the problem gamblers - that when
we put this game before them it did not have the qualities. It is too passive
often for them.
You spoke earlier in your speculation - and Cynthia talked about all the
research that is done - of what makes one game more addictive or dangerous, and
we are saying the game in itself does not. There are a number of things that
come together. Certainly KENO, when you look at its passivity versus some of the
other games we have, if we felt there were any issues with that, as an agent of
the Crown representing the shareholder, we would not be recommending, even
considering, a game to go ahead because our issue, as I said earlier, is not how
much but how. In order for gaming to sustain itself in the future, you
absolutely have to apply integrity and responsibility to that.
MR. HARDING: Just a general question: How many employees does the
corporation have? Somewhere around 500?
MS CARINCI: As we speak, about 494 employees throughout Atlantic Canada.
MR. HARDING: Okay. How many of these are in the Province of Newfoundland
and Labrador?
MS CARINCI: Newfoundland and Labrador, there are sixty-eight, with a
payroll of $3.6 million.
MR. HARDING: Okay.
Thank you.
MS GOODWIN: If I could just add to that, there are about 125 or so more
employees at the Charlottetown Driving Park Entertainment Centre, which was
opened just last August.
MS CARINCI: That is right.
MR. HARDING: Okay, thanks.
MS CARINCI: And, of course, we have our 100-plus at British Bazaar, that
is directly related to (inaudible).
MR. HARDING: Thank you.
CHAIR: Mr. Young.
MR. YOUNG: Thank you.
I suppose I just have, sort of, one question, because VLTs has been a big
concern in the Province. I guess that is what really got us here today, VLTs.
In controlling the settings of those games, can you go out there - you speak
of competition from the Internet and poker and whatever, so I am assuming
competition is a big factor in how you make the settings. You know, from the
settings for the payouts and the settings for the sounds, and things like that
to make it. Do those games have to be more to the point of maximum, or they
would be more addictive or less addictive? Is there research there that would -
are you following me?
MS CARINCI: Are you asking if we would link the payout to the actual
behaviour of a player?
MR. YOUNG: Yes, if you have a certain payout, you pay out at a certain
scale and a certain percentage. Is the science there as such, that you will have
more payouts that may appeal more to a problem gambler or less to a problem
gambler? Is the research there?
MS CARINCI: Actually, that is an interesting question, and it is also one
of the things that, when we look at options within the gaming model, we could
consider. The payouts in Atlantic Canada are pretty consistent on VLTs. They are
between 93 per cent and 95 per cent, and I believe the regulations are such that
they can't go below 80 per cent. We, in fact, have reduced the payout in some
jurisdictions and it has not impacted the play, and we have also increased it in
some games. I guess, when you look at games that are very popular versus games
that are less popular, as payout related, it is not consistent across the board.
It is usually about the experience of that particular game. Did I answer your
question?
MR. YOUNG: Sort of, because the other part of it is the sound. Those
games, at one point I think, first when they came in, owners just turned the
sound off. It became an issue, the sound came on and it came on very loud.
MS CARINCI: It is part of the experience.
MR. YOUNG: It is part of the experience. Does that make it part of the
addictive experience as well?
MS CARINCI: Again, I go back to - and I am not trying to dodge the
question, but I don't think there is a straightforward answer in all the
studies. As Cynthia referred to, the complexity around - because there are so
many things. There is the sound, there is the pay, there is the way the game
plays itself, and there is the setting that the game is in. There are a number
of different factors that come into play, that create the experience. We have
never been able, to this point, to isolate any one specific thing. Now, within
the gaming strategy in other provinces they have started to look at: Can we
alter one thing and see if it has an impact? For instance, it could be slowing
down play or it could be the hours of operation. We are starting to isolate
those things, because if you do more than one at once you can't get the
answers. It is really looking at these things independently.
When you go back to the prevalence study and the things we are doing, those
are the kinds of things that we are having discussions about, in terms of what
would have the most impact timing-wise.
MR. YOUNG: I think it is out there. If you look, or you are talking in a
community, it seems to be that the problem gambler is there. You wonder if we
are doing something to catch them, to help with becoming a problem gambler, or
are we doing something to help them not become a problem gambler, within the
machines themselves?
MS CARINCI: I think the steps that we took in Atlantic Canada led the way
on this a couple of years ago in putting the gaming features on the video
lotteries, like, for instance, the clock timing out after a certain period,
which causes the player to stop and have to reconsider if they really wanted -
because that was considered to be something important, that there was a break in
play, and showing the actual dollars that are being spent versus credit so that
it would resonate exactly what you are spending. We really led the way on that.
By the way, those features are now introduced in most jurisdictions across
Canada. Have they had an impact? Hard to say, very hard to say, but there are a
number of things that we look at doing in order to be preventative.
Do you have anything you want to add?
MS GOODWIN: I would just add again that the card-based research that we
are conducting in partnership with the Nova Scotia Gaming Corporation in
Windsor, Nova Scotia, will be very, very telling as to what could work in terms
of helping to prevent problem gambling. Through this card, for example, that is
currently being tested, everybody in the pilot community or test community needs
to have a card if they are going to play a video lottery terminal. Then they
have the option to set limits, they have the options to check into their account
to see how much they have been spending, they have the options to self-exclude,
so it gives the people the tools that they may need or that may be helpful vis- B -vis
controlling their play and preventing problem gambling.
The second point that I wanted to mention as well is with respect to working
closely with video lottery retailers. We are actually working very closely with
various representatives of video lottery retailer associations across Atlantic
Canada to see what we can be doing even more so in partnership with them to
promote awareness, education and prevention right on site. The great news is
that they approached us and they are very, very interested in making a
difference.
I would also mention that we recently appointed somebody within the company
to be a responsible gambling specialist dedicated to our social channel. Again,
social channel, by that I mean we refer to video lottery sites. That is another
example of how we are taking this very seriously to see what we can do to make a
difference.
MR. YOUNG: Today, if someone with video lottery terminals chose to not
start their games until a certain point, is it quite easy for them to do that?
Because I know at one time your games had to be on at all times because you did
your accounting at a certain time in the morning. Is that still the case? Or, if
someone decided that they were not going to open their games until 7:00 in the
evening and they were going to close them at 11:00, would that be possible?
MS CARINCI: Well, you could manually go and do it, but that wouldn't be
something - we would wonder what you were doing.
MR. YOUNG: What you were up to.
MS CARINCI: What you were up to, if you did that.
We can do that. From a system's standpoint - I don't think I have had
this request, actually - for instance, if you wanted to change your hours, et
cetera, we could likely do that through our new central system that we are
introducing. With the existing system I don't believe we could do that today,
but we will be able to over the next several weeks. Hours of operation is
certainly one of the things to consider.
MR. YOUNG: I know that in the past, first when they got on the market,
when they came out there, lounge owners were trying to manage them and we had to
fit - they didn't fit us; we had to fit the games kind of thing (inaudible).
MS CARINCI: Absolutely. It was an older and more archaic legacy system
that we had in place.
We are in the throes right now of introducing a system that will be much more
flexible in terms of what we can do, and also better for our site holders in
terms of being able to validate winning tickets and those types of things, so
there will be some advantages for us with the new system.
MR. YOUNG: In the project that you are doing now in tracking, will you be
compiling the information so that you will be able to say that, of the
percentage of people who fall into the gambling problem, this is the amount of
revenue that comes from this particular group versus the occasional person who
passes by? Would you have that information (inaudible)?
MS CARINCI: The new system will allow us to track, but, of course, there
are privacy laws and things that come into play as well. Even in the pilot that
Cynthia spoke to, we do not know who you are once you are put in the system, but
we would know your play. Because you are spending a lot of money does not
necessarily mean you have a problem. Even just looking at the revenue, or the
spend, is more difficult.
What you can do, as an individual, if you want to control that spending,
through that technology, is set maximums on a weekly, monthly, daily basis so
that - and, once you are done, you are done, if all players had to play with the
card. You have the ability to do that, as well as the ability to see the record
of what you have actually spent. We know that has some impact for folks, when
the reality sets in of what you are actually doing.
MR. YOUNG: At the end of this study you will know how many people set
maximums for themselves, which will be an indication -
MS CARINCI: Yes, we will know that.
MR. YOUNG: - and you will know -
MS CARINCI: How many self-exclude? Yes.
MR. YOUNG: You know, if the top 5 per cent are putting 50 per cent of the
revenue going through, you will know that as well so that (inaudible).
MS CARINCI: That is the challenge in the wide area network, albeit the
prevalences are different regardless of the model, but if you are just dealing
with destination it is a lot easier to self-exclude and do those kinds of things
than when you have 500 sites to deal with, and then whose responsibility is it?
That is why the player card technology is actually interesting for us because it
takes the intervention issue away from the site holder. Really, it is not their
responsibility. It is their responsibility to be aware and educated, but to
intervene is difficult, so the card allows for the player to do that themselves.
MR. YOUNG: I just look at it as being important that we find a way of
dealing with gambling problems and VLTs as such, because in Newfoundland and
Labrador they are all throughout the Province. They are creating employment all
throughout the Province, versus having a casino in St. John's or whatever the
employment is here once again versus all throughout the Province. By finding
that solution, we do not lose it to a casino or we do not lose it to the
Internet so the dollars are going elsewhere, that it is helping to bring
stability, like the lounge industry with the non-smoking, I suppose, the factor
you mentioned, but even the drinking and driving laws over the past number of
years, those operations have become very dependent on the video lottery to be
able to make ends meet. So, if we shut those down, we are having a massive
impact on the rural places once again, and our society is moving to be more
urban. Only the opportunities are in the urban setting, and that is unfortunate.
MS CARINCI: We couldn't agree more. When we look at the gaming model we
have today, and we look at the concerns, we know we need more knowledge about
impacts, and it goes back to finding that balance, as you say, between - you
know, the reality is, there will be gaming. The reality also is that if you do
not regulate it then you will not even have these discussions around protecting
the player, and you certainly will not have the benefit of the revenue for good
causes, and you will not have the ability to be able to identify those with
problems and be able to treat them. So it is critical for us, on a go-forward
basis, to not only address the issue around video lottery but also, as I said
earlier, to look at alternative forms of gaming from an entertainment
perspective that will appeal to the groups coming up, in their twenties and
their thirties and their forties, so that we can sustain the revenue.
That isn't necessarily going to be an appeal through video lottery. We
suspect that video lottery definitely will go down. What do we have to replace
that, that is entertaining but is also socially responsible? That is why we
started to look at things like KENO in a social setting, and a number of other
aspects that we are always testing, to say: Is poker an opportunity or does it
have the inherent qualities that could create issues that will abandon that?
Having said that, we know it is not going to be abandoned by the players.
We have that issue right now in bricks and mortar, and within our bars and
within our community poker is being played. It is unregulated and it is a game,
by the way, where it is not difficult to cheat, so it requires surveillance and
all kinds of things to ensure that the player is protected, and that is not
happened today. Those are the issues that I think all shareholders are sort of
debating and struggling with to come up with what is the best model, because it
is an activity that is going to happen anyway.
MR. YOUNG: I would think so, when we see the age groups that are at the
video terminals. I have to assume that the kids who were playing their games
when they were five or six are not still playing those games, they have gone on
to other things, and on the Internet they are finding ways to gamble. So it is
not really appealing to the younger set.
MS CARINCI: The other thing we look at is, are there games on the video
lottery that have more appeal to those who are at risk or have a problem,
because there are a number of different games to play. They have everything from
the Little Green Men to Texas Tea to your basic real games. We are taking a hard
look at that too, because we do have different types of players. We have casual
recreational players who will go and have x amount to spend, and that is their
form of entertainment and they go home. Then, of course, we have those who may
be more at risk and then we have a problem. What we are trying to determine is,
can some of those games be altered to make them less of an escape, as - what did
you call it?
MS GOODWIN: Escape is good.
MS CARINCI: You called it medicated something, I am not sure everybody
got that - a.k.a escape, right?
MS GOODWIN: Yes.
MR. YOUNG: Very good. Thanks.
CHAIR: Ms Goudie.
MS GOUDIE: Thank you.
I think we are starting to run out of questions here actually. First, I would
like to thank you, as a member of the Public Accounts Committee, for coming
here.
Wally alluded to, just then, the benefits to local businesses. You talked
about the benefit to the shareholder and how much revenue was received by the
shareholder in the past year, and you talked about the benefits to the employees
that you have here, the contribution of $3.6 million. What other benefits -
like, we don't necessarily see it in the community - do the Atlantic Lottery
Corporation provide to our Province?
MS CARINCI: Well, there are a number of them. First of all, the
commissions that go to our site holders and retailers, there are over $500
million, accumulatively, that has gone in. What is that on an annual basis,
Patrick?
MR. DAIGLE: About $50 million.
MS CARINCI: About $50 million a year in commissions to those who are
selling our products. Well, if you divide that among the 1,200 retailers and
site holders that we have, that is probably the equivalent of a salary for each
location. So, I think that is important.
We are very involved in community events and sponsorship and looking for
always opportunities where we can give back to the community in a meaningful
way. It is not always by writing cheques. Sometimes it is, but other times it is
actually participating in various activities. I know that our employees, for
instance, are involved in the United Way. We are getting more involved in
literacy all the time as well because that is something you can do on a one to
one for adult learners, and we are always looking for opportunities around that
from goods and services. Over $6.5 million is being spent in this Province in
goods and services. A fair amount of that is with British Bazaar; about 25 per
cent or 30 per cent of that.
Can you think of anything else that I missed?
MR. DAIGLE: In fact, the number that we work off that has a direct
economic impact, for the year 2004-2005, is about $280 million. The interesting
thing about that number is it is a direct economic impact. It is the spinoff
benefits from that, in terms of subsequent employment and then subsequent spend
within the community and then the reinvestment that those vendors are making,
and British Bazaar is a great example.
Michelle referenced the $6 million that we spend with our vendors in
Newfoundland. In addition, $100 million was awarded in prizes, and we certainly
do not want to forget our players. What our players do with their winnings,
because they are Atlantic Canadians and they have the same values that we all
have, they tend to keep their money in their community and they spread it around
with siblings. They purchase vehicles from the local car dealership. So, it has
a good spinoff then as well.
The last comment I would make on economic benefit, is the profit that we
return to the shareholder in order for the Province to fund programs like
education and health. For 2004-2005 it was $117 million.
MS GOUDIE: You mentioned about the smoking ban. Since the smoking ban
came in we know there has been a decrease in VLT use, and you talked about a
decrease in revenue. Do you have numbers on that yet? How much decrease there
has been due to the smoking ban?
MS CARINCI: There was a direct impact of 18 per cent to 20 per cent as
soon as it was introduced. What would that equate to in revenue?
MR. DAIGLE: Twenty-eight million.
MS CARINCI: For a twelve-month period, that would be $28 million. So,
along that line. What we do in our mandate to look for revenue from gaming
entertainment, as we say: How do we replace that with games that will appeal to
our players and at the same time be socially responsible? That is one of the
reasons we have entertained KENO and we will look at other types of gaming,
knowing that policy decision of government is going to take a direct hit.
In the Province of New Brunswick, we have not seen that revenue bounce back -
and they are in their second year -
whereas in other provinces we have seen it.
But where there is a complete ban, like in New Brunswick and Newfoundland and
Labrador - and soon to be in Nova Scotia - that is a direct impact that does not
necessarily recover, at least not in the short term.
MS GOUDIE: Okay. That brings me to my next question, I guess. The debate
that is going on now regarding VLT use here in the Province - and the simple
answer would be to go out and ban VLTs. I have had this debate, and we all have
had this debate as members of Public Accounts and as Members of the House of
Assembly. We have all had the debate with individuals and our colleagues
regarding banning VLTs. That would be the simple answer. How would you respond
to that?
MS CARINCI: I do not think there is a simple answer. Prohibition has
never proven to have worked in any jurisdiction that we have looked at. Our
experience, and I guess the most obvious one is the experience we have had with
alcohol. We know gaming will exist, either regulated or unregulated. The
question that we are, I think, trying to answer is: Under what condition should
it exist that would make it acceptable? We have managed to do that with the
alcohol business over the last several decades. I think we are in a transition
period of determining what those conditions need to be.
What prohibition does is it drives the activity underground. The activity
will happen. We do not have enough law enforcers, courts and police to actually
be able to control that, and I am sure they have much better things to do. So,
it is a difficult thing to even administer. What we do is we drive the activity
underground and then several things happen. Players are not protected. The
integrity of the game is in question. We have that on the Internet today. Are
you going to get paid? Who is at the other end managing that game? You can
manipulate price payouts. There are a number of things that can happen. So, the
player is not protected. The public is not protected. As importantly, you drive
those who have issues and problems underground and we are back in the boat of
not being able to determine what the impact is and how to treat them. Then, of
course, the fourth thing is you do not have the benefit of the revenue. It is
going into somebody's pocket, or in a place like Antigua, so that we do not
have the benefit also, in this Province, of being able to put it towards good
causes and the priorities of the government. That is the reality. There are
jurisdictions that have tried to prohibit it and it does not work.
MS GOUDIE: You mentioned regulation of gambling and video lottery, or
whatever games. What about the government looking at playing a role in, like,
bingo, poker play, computerized gambling? We know on the Internet - if they are
not going to get it at a VLT they are going to go to the Internet.
MS CARINCI: That is an interesting question. It is, sort of, a two or
three-part question. If I could, let me deal with the bingo one first.
I had the experience in British Columbia, for instance, where we recognized
that charitable revenue was on the decline and there were so many non-profit
organizations that were reliant upon revenue from bingo for their good causes.
It is a bit of, if they would have stayed in the dark ages with their daubers
and their smoke-filled rooms - actually, the bingo demographic is dying as well,
because it appeals to a certain demographic. What we did is we applied
technology and raised the level of creative community gaming centres that
offered bingo in a regulated setting with the technology that has the integrity
that we have with our games of 649. It had an incredible impact on the
charitable sector, and the shareholder then has the opportunity to be able to
say: We will come in and operate and manage and conduct, and we will earmark
that revenue back to the non-profit sector under certain conditions.
That is certainly an opportunity. We are pursuing it today as part of a
strategy in another province in Atlantic Canada. We are piloting it, so there is
a great opportunity for the shareholder to make an impact and make a difference
for non-profit organizations, just as we have done with the harness racing
industry in P.E.I.
The other part of your question was about: Why not on the Internet? We are on
the Internet now with our traditional games. I spoke of, earlier, the rigour we
put around, you can self-exclude. We manage the maximum you can play on a weekly
basis. The player manages that, but we have a limit that we set so there is a
lot of rigour put in that. Certainly, there are opportunities. The question is,
in some of these cases, like on-line poker, you need critical mass. So, you
know, the population of Atlantic Canada, which is where we operate, may not
offer us the same opportunity as these guys in Antigua or Gibraltar have, where
they have the globe; and they have, by the way, over 33,000 players at any given
time in their poker rooms. You need about 300 at any given time, so the things
we have to look at are:
a) Could we? Then, of course, the question is: Should
we? To try and enforce or prohibit or stop it is a long shot, so it is back to
the old: Okay, then, should we regulate it, and under what conditions?
There are opportunities, for sure, but there needs to be a business case and
then we also have to look at the social impact.
The other question about poker, I think I have addressed the on-line piece,
but in the bricks and mortar, so to speak, certainly we could look at, and we
are examining, what it is we could do as the operator and those who manage and
conduct games for poker in those sites. The challenge for that is, to have that
game have all the integrity it needs - it is easy in casinos, because they have
the cameras and surveillance, and they know about marked cards and all of that
kind of stuff - how do we, from a practical perspective, offer it?
I think there is a solution. Certainly, the non-profit organizations are
asking for a solution because they see it as an opportunity for revenue. It
could be that perhaps it is not in many sites, but it could be several sites
where it is operated with integrity and then it is shared revenue among a number
of non-profit organizations or a number of site holders, so there are
opportunities, certainly, there.
MS GOUDIE: There is certainly difficulty with regulating the Internet
gambling, is there?
MS CARINCI: Yes, it is. So, what government has done in the past - that
is why we are in the VLT market. There was a grey market. It was established.
They did not feel it was going to be practical to prohibit it. It was regulated.
If you go back to when lotteries begin in 1976 in Atlantic Canada, the reason
they got involved in it, for the most part, is because Atlantic Canada was, I
think, the only jurisdiction that didn't have lotteries in Canada at that
time. There were mail order operations and things, so the money was leaving
Atlantic Canada, because people wanted to play.
We have always come into gaming sort of on the backs of unregulated, or grey
and regulated. This one is a much different challenge because it is not a simple
answer of regulating it, because you have folks operating offshore and the globe
is their market. So, it is now: How do we compete?
I believe, based on the research we have done in Atlantic Canada, that people
will play on our site if we were to offer these things, because we would have
the Good Housekeeping seal of approval. They would know the game has integrity,
and that they are going to get their prizes, et cetera, so there is certainly
indication, although there also is some healthy respect for the dangers around
that, too, from the public's perspective.
MS GOUDIE: We talk about the balance between responsibility in providing
this service, I guess, is what we call it. I come from a nursing background,
actually. We were taught - we spend several years in research, talking about the
prevalence of addictive behavior in society. We know there is a certain
percentage in society that have a tendency towards addictive behaviour. With the
increase in VLTs here in the Province, has there been an increase in that
percentage? I know that was kind of asked earlier.
MS CARINCI: Unfortunately, because we didn't have any prevalence
studies or hard data prior to this study, it is difficult, other than
anecdotally, to answer that question. If we had done the prevalence before, you
would probably, in discussions with addiction services, the limited amount that
was available in communities, you could maybe determine by talking to those
folks and saying: Have they had an increase?
MS GOUDIE: In our last discussions, I think - I have worked in the health
care system for the last ten years, before I entered into this profession, and I
keep thinking that, okay, we are going to remove the gambling here but they
still have the tendency towards addictive behaviour and they are going to find
something else to replace that addiction. I guess underlying the addictions are
other problems in society, so I think it has to be looked at in a -
MS CARINCI: Holistically.
MS GOUDIE: - holistic way, and you mentioned that earlier.
MS CARINCI: The researchers and the scientists and the academics around
this have really evolved to that, that it is complex; there are
cross-addictions. They are now saying the game, in and of itself, is not the
issue. It is just like, the problem isn't in the bottle.
MS GOUDIE: No, exactly.
MS CARINCI: That is not what you are treating. You are treating a number
of other more complex issues, and that is why it is a difficult thing for us to
be able to give straight answers on. You are right; you take gaming away - back
to your last question - that addictive behaviour is still there, and therefore
those people are vulnerable to a grey market.
MS GOUDIE: Exactly.
Okay, those are my questions.
Thank you.
CHAIR: A few members want to take about a ten minute break, just to have
a cup of coffee, so if we can get back in ten minutes for the proceedings.
Thank you very much.
Recess
CHAIR: We will continue with the proceedings.
Mr. Hunter.
MR. HUNTER: Thank you, Mr. Chair.
First of all, I would just like to say how glad I am today that this
interview is going on, because I certainly learned a lot. A lot of the questions
that I did have in mind were already asked and some good answers to them, I must
say.
There are some things, at least two there, that I really am concerned about
and probably did not understand. The concerned
part is the illegal and
unregulated gambling with respect to the Internet and on-line gambling, but you
have just answered a lot of the questions that I had on that. But it is a
growing problem and it must be a big concern for not only your corporation, but
I guess all the other corporations across Canada and around the world. One
question that I did have in mind, I guess, would be a national question with
respect to your corporation and others that you work with and your association
with them, with respect to what part of the national government, the federal
government. I mean they must be concerned, because we are all concerned about
money leaving our communities, our homes and our Province, and I guess the
national government must be concerned about the money leaving the nation. Are
there any steps now, that you are aware of, not only through your association
and your corporation but as a national concern? Which way is the federal
government trying to address this problem?
MS CARINCI: It is an excellent question. Thank you.
The Atlantic Lottery Corporation is a part of the Interprovincial Lottery
Corporation. We refer to it as ILC. It is a joint corporation where all the
members are the ten provinces of Canada, and under that umbrella we mark it
national games, such as 649 and Super 7 and some instant games. Wherever we need
that sort of critical mass, that marketplace, to offer larger prizes, we join
together. We also work very closely on other aspects such as the corporate
social responsibility we talked about in responsible gaming, et cetera.
We have recently met over the last several months to address two things. One
is, what options from a legal and enforcement perspective do we have, and that
specifically got some momentum when Bowman, which you may or may not be familiar
with - if you follow the CFL then you would be. Bowman's is a sports betting
company offshore, a very large one, that takes sports betting over the Internet,
and they are using Canada as their entree into North America, because they are
confident that the US Wire Act and Internet laws will end up being deregulated
over time. Canada, by the way, is viewed as sort of the entree into North
America for these Internet companies.
Bowman's made a deal with our very own CFL as a sponsor. There we have the
spectacle, the Grey Cup last year, of looking at Bowman's, an illegal - well I
should be hesitant to say that - an unregulated sports betting company
sponsoring our CFL. That really raised an awareness for everybody that this,
over time, is certainly going to impact us. We are now pursuing, from a legal
perspective, what is legal and what is not, what our enforcement opportunities
are, where the CRTC fits in, because these folks are advertising as well, not
just sports but poker, and what impact can we have there. The reality is, while
do have opinions saying that even the advertising of this activity is not legal,
the enforcement of it is something else, that is a challenge.
That is one piece of it. We are working with the authorities in a couple of
provinces who are providing information to give us the background information
that we need to go forward to the federal government should there be something
of substance there to go forward with. We need our homework done first, and we
expect that will happen over the next couple of months.
The second thing is, looking at, overall, what would need to be done to allow
us to compete if that indeed was an option, on a go forward basis.
I might add, this is not just a Canadian issue. The Europeans, who have an
association as well, are looking at this very seriously. The World Trade
Organization actually ruled in favour of Antigua, when the U.S. took them on as
saying this is an illegal activity. Antigua challenged that, and the WTO
actually ruled to some extent in favour, so there are a number of worrisome
things that are happening worldwide.
MR. HUNTER: I think on-line gambling is contributing a lot to family
violence. I know every MHA deals a lot with their constituents, and when you
bring it right in the home it creates a lot of problems, especially for people
who cannot get to local clubs or local bars where VLTs are available, so they
use the Internet to gamble. I know a lot personally who have big problems. It is
sad when you see illegal, unregulated gambling, and we know that it is growing
out of proportion. It has to be a concern not only for you but for everybody,
because it is easy to get access to the Internet now, and it is growing so fast.
One of the others things that I am not quite clear on is, when you mentioned
the problem area for Newfoundland and Labrador it was within relatively the same
percentages of the other provinces, and a global percentage between 1 per cent
and 5 per cent. Was that based on the overall per capita population of a
province, or was that based on a percentage of users within the Province? Is
there any distinction between the overall population, or do you know how many
users and that percentage was based on the users?
MS CARINCI: That was based on those who gamed, was it not?
MS GOODWIN: Actually, prevalence studies - the Canadian Problem Gambling
Index was the methodology used in Newfoundland and Labrador, and that is what is
pretty much used across the country. The methodology for that research would be
through surveys of the adult population.
MR. HUNTER: The general population, not asked if you were a user, or -
MS GOODWIN: They do ask that question.
MR. HUNTER: So, is it broken down between yes, there is a percentage of
users, 1 per cent to 5 per cent -
MS GOODWIN: Yes.
MR. HUNTER: - or just overall? Okay.
Out of that, was there a survey on the category of income - like different
incomes, low, middle, and high income? Because, the way I see a lot of my
friends and, of course, people I deal with, they are middle income people who
have the biggest problems. When they should be buying new cars and houses, they
are out gambling. We know the lower income people cannot afford to buy the new
cars and houses, but these people are in the $60,000 or $70,000 a year bracket.
I think my preference would be to see them buy new cars and products so that we
can get taxes from that, not gambling, because it benefits the communities and
their families a lot more in my point of view.
MS CARINCI: You raise a good point, because there is a myth about the
poor and playing, and there is a disproportionate amount. That is a good point.
Typically, when we look at income, although it varies somewhat by game, it is
not the low income - they don't play disproportionately - nor is it the high
income. It is in that middle group that the bulk of our participation resides.
There is some skewing. With our sports games, that would skew more to the higher
income male,
whereas something else would skew another way. Overall, your
observations are pretty accurate.
MR. HUNTER: So that is pretty well normal for gambling right across the
country?
MS CARINCI: Yes, player profiles don't vary by game very much across
the country or around the world for that matter.
MR. HUNTER: Those are the only two things that I was really concerned
about or not clear on. All the other questions were asked.
MS CARINCI: I could make a point on your observations around the Internet
and your concern about controls. In a regulated environment it is actually much
easier to control on the Internet than it is in retail or in bars or anywhere
else. We have set limits.
MR. HUNTER: That is why I ask, because the federal government can
regulate it more.
MS CARINCI: Yes, if you go on our site to play, which you can play all of
our online games on, you know, LOTTO 649 and SUPER7, you can set your limit up
to a maximum and then we don't allow you to go beyond that. You can
self-exclude, and once you do that - and we have had players do that and then
change their mind, but we don't let you back in.
There are a number of things that you can do more effectively. Somebody said,
when we were taking our break: So, you are sort of like the nanny. There is the
ability to be able to offer that activity in a controlled environment in a
responsible way.
MR. HUNTER: Lots of times I get questions on gambling. Some people are
saying: Why don't you mind your own business? It is my money, if I want to
gamble it then leave us alone. Then I have other people who are saying: I am
addicted, I need help. We need government to regulate it, to slow it down and
help us control our spending and gambling. There are two points of view. We have
a lot of cases where businesses are saying: This is a business, we are surviving
because of this. There are so many different views about the gambling. It is a
big social problem. I find in Central where I am from it is a big problem,
especially with the middle income people.
MS CARINCI: Public opinion is that gaming should be regulated. The vast
majority of people want that freedom of choice, but they strongly believe that
we need to play a greater role in addiction services and responsible gaming.
They want to see us doing that, as well as government, and they want to know
where the money goes. Those are the conditions. I think it needs to be regulated
and controlled and I want the freedom to do that, but there are two things I
want. I want to know where that money is going and I want to make sure you are
investing heavily in taking care of the folks who do have problems.
CHAIR: Mr. Barrett.
MR. BARRETT: Thank you.
I want to welcome you to the great Province of Newfoundland and Labrador, and
today is no indication of our weather. It is normally around 25 degrees Celsius
and sunny. So this is unique.
MS CARINCI: But I did experience that yesterday.
MR. BARRETT: Okay, good.
Anyway, I guess the discussions we are having today are not too different
than the discussions we had in 1990. I sat around a caucus table, and at that
particular time I was a part of the government that brought in the VLTs to
Newfoundland and Labrador. We had a great deal of discussion at that particular
time in terms of the problems associated with what we were doing. It was a very
trying experience, I can assure you, in terms of a caucus trying to get a
consensus on this.
As a matter of fact, we participated - in the House of Assembly at that
particular time - in an all night sitting. This particular issue in Newfoundland
and Labrador was a very controversial issue at that particular time. It was, I
think, probably one of my first sessions. I got elected in 1989, and it was one
of the first sessions that I had to experience spending all night in the House
of Assembly. As a matter of fact, I was Deputy Speaker of the House of Assembly
at that particular time. So, I not only had to participate in the debate I
guess, but I listened to most of the debate. As a matter of fact, we had three
people in the Opposition that kept the House open the whole night because we
were in Committee of the Whole House and the debate was going back and forth,
ten and ten and ten. The reason the government used at that particular time, for
bringing it in, is because if we did not bring it in the underground was going
to participate. I do not think that this has changed anything today. The debate
is the same today, but I guess the focus of the debate today is more in terms of
the addictions and the problems it is causing.
I mean, alcohol has caused us untold problems in our society. Those of us who
are MHAs see the problems of addiction in alcohol. We also see the problem of
addictions in terms of gambling. I guess, right now, is: How do we control? That
is the problem. We have the Internet. Back in 1990, we were only thinking about
the person who was going to have a backroom in a club and was going to have
machines; that people were going to go in and they were going to play, and
people would get ripped off. But, today, I guess, we have the problem of the
Internet. So, it is not just the Atlantic Lottery Corporation, but it is also
the other avenues that people can access in terms of gambling.
The disturbing thing about it is, from Atlantic Lottery Corporation, that the
message out there is to make it consumer friendly. Some of your advertising does
bother me, all right? Some of it does really bother me in terms of your
advertising. As a matter of fact, one of these nights I am, probably, going to
beat up my TV because when I see people on television getting excited that they
just won $10. One of your advertisements, these people who come on -
MS CARINCI: The winners, yes.
MR. BARRETT: - and they get so excited that they just won, I do not know
if it is $5 or $10. I am sitting there and expecting that they just won $10
million, but the big excitement is that they have just won $10. To me, it is
disgusting. That particular advertisement itself is disgusting because it does
indicate to people, I guess, in terms if you are trying to attract people. I
think our government, at one time, prohibited advertising. We would not let you,
under the Clyde Wells government - as a matter of fact, one of the conditions in
our caucus, I think, at that particular time in terms of bringing in this whole
system, the decision was that we would not promote it. It would not be a
promotion thing, that we would not make it nice to gamble; that it was almost
like it was forbidden or taboo or what have you. In other words, we should place
the same restrictions on gambling as we do on advertising in terms of
cigarettes, in terms of addiction to tobacco, and I guess alcohol the same way.
Right now you spend a lot of money on advertising. I am not a television watcher
very much, but there is a lot of advertising to encourage people.
It was very interesting in terms of your statements today that we need to
make it more fun and we need to make it more entertainment wise, because you are
in a double role. Your role is to attract people to play; but, at the same time,
the other young women here, your role, I guess, is to discourage people from
playing, so you are in a double roles in terms of trying to get more people to
play the games that you have out there, which is causing a problem. The more
people you attract to the thing, and make it more attractive, then more serious
the problem becomes.
It is very interesting; you are profit driven, because in 2002 the payouts on
those machines was 95 per cent, 93 per cent. You reduced it down to 93 per cent
in 2002. What was the reason why, in 2002, you lowered the payouts from 95 per
cent to 93 per cent in the VLTs?
MS CARINCI: You had a number of statements there.
MR. BARRETT: Yes.
MS CARINCI: I will answer the last question. I can comment on all of it,
or - I will answer the last one first?
MR. BARRETT: Yes, okay.
I have another dozen or so that I want to ask you, but I just wanted to give
you some history in terms of where I am coming from in terms of this, and the
history of VLTs and the whole situation within the Province.
MS CARINCI: On the video lottery game payouts there is a range. Not every
game is at the same percentage. It varies by game, and there is a range between
93 per cent and 95 per cent, and I believe the regulation does not allow us to
go over 96 per cent. We stay within that range because that seems to be
conventional wisdom for specific games that, that is the payout that you need in
order to have those games be games that the players want to play. We didn't
wholesale lower our payouts on the games. Those games are all different and they
do range. I don't think there is anything below 93 per cent - no.
To answer that question, we have not -
MR. BARRETT: No, no, if we could follow up there, the payouts on these
machines were lowered from 95 per cent to 93 per cent. Why did you lower the
payouts in 2003?
MS CARINCI: There are still games that pay out 95 per cent.
MR. BARRETT: No, I am talking about on an average. Your average in terms
of your payouts went from 95 per cent to 93 per cent.
MS CARINCI: I don't believe it was ever at 95 per cent, the average. If
they average at 95 per cent, that would mean there had to be a lot at 96 per
cent. I will get back to you on that, if you will, because there wasn't a
wholesale across-the-board lowering of payouts. The games do vary, as I say,
between 93 per cent and 95 per cent.
MR. BARRETT: What I am saying is, when you look at the parallel in terms
of entertainment - you talked about entertainment. Let's face it, the role of
the Atlantic Lottery Corporation is not to provide entertainment, right? I mean,
if you are going to provide entertainment, I can think of governments setting up
all kinds of other things to provide entertainment, so forget the entertainment
part of it. Entertainment is not a part of it. The role is to make a profit.
MS CARINCI: Let me go back. You are asking a philosophical question and
then another question to that, if I may answer it, whether profit and
entertainment are not linked.
The philosophical question, I think, and it is a good one, is: Is government
involved in gaming because it will be an activity that happens anyway, so we are
there to protect the public? - which is why your government, in 1990, made a
decision to regulate VLTs. That is one.
The other philosophical question, on the other side of the coin, is: Is
government in this business to maximize revenue through gaming?
Depending on where you look around the world, you will get different answers.
There are some who are there to maximize revenue within a socially responsible
framework, and there are others who seriously say: We are only here to regulate
what the market would do anyway, and it is for the greater good. So, that is the
philosophical thing and it is a good debate.
Are we in the entertainment business or are we in the business of making a
profit? I think the picture I was trying to paint earlier is that if we are
going to continue to sustain the existing revenue that we have today - all
indications are from the marketplace is that we must be providing products that
are different than we have in the past, that are just passive - you know, where
you buy and you wait for a draw - because winning isn't now the only
motivator. We are saying people want, and they are telling us that, it is the
experience. We see that beyond gaming. We see that in many areas, that I do not
just want to buy a cup of coffee. I want to have the Starbucks feeling, you
know.
So, for us to continue to sustain revenue, what I was suggesting, based on
what we are seeing in the marketplace, is that we would need to look at products
that provided more of that experience; whether that is an entertaining
experience or whether it is just an experience of other types in interactive,
social, entertaining, esthetic. When we see the products that the players are
migrating to in the unregulated market, those are the inherent qualities of
those types of products. So, I wasn't suggesting that we should go into the
entertainment business. I am merely suggesting that if we are going to continue
to sustain revenue, we will have to consider different types of gaming products.
MR. BARRETT: Yes. You are in the role, I guess, in terms of - your role
is to provide this service to people. I do not know if I should call it a
service or not - but the role, at the end of the day, is that your role is to
make a profit and you make a profit for your shareholders, which is the four
provincial governments in Atlantic Canada.
MS CARINCI: That is definitely the result of our activities.
MR. BARRETT: Yes. We, as politicians now, are seeing that gambling is
becoming a problem, and I think it is increasing. There is no doubt about it,
that gambling is increasing and it is becoming a problem. So, how do we put
controls on it right now, in terms of people?
I have been in politics. I have been a member for seventeen years and I have
seen the affects of alcohol on families. I have seen the affects of gambling on
families. I guess, those of us who are elected to serve and to make laws, we
have to come up with some ways to protect people from themselves, unfortunately.
It is not everybody today who is going to go into a club and get drinking and go
out and get behind the wheel of a car and drive. We have responsible people who
drink. We have responsible who gamble, but we have people who are not
responsible drinkers and we have people who are not responsible smokers and we
have people who are not responsible gamblers. So, as a society, we have to come
to some kind of a way to protect people from themselves.
I like the study that you are doing in terms of the limited access to the
machines because in today's technology, if you can go on-line and you can use
the system to gamble and do whatever you want on-line, with our technology
today, every individual should have a gambling card. Right? And it is possible.
In our technology today - as a matter of fact, you people in Moncton can almost
tell right now, if you give me a card, when I am going to breathe and when I am
going to smile. The technology is there. If you want to limit people's
gambling, you can do it. There is no doubt whatsoever that you can do it. There
is a card available. Of course, if you give people a card, it is going to have
to be a card that has their picture on it, if you are going to limit it, because
then we are going to get into - for example, if both of us have a card to gamble
and once I have reached my limit in terms of my gambling, I am going to pay him
so I can use his card. Therefore, there are going to have to be controls on
that.
MS CARINCI: If I could comment on that.
MR. BARRETT: Yes.
MS CARINCI: I do not think we are going to find a system that is going to
guarantee, 100 per cent, that we can limit activity. Because if you have a
problem, and you do not want to solve that problem, even though we have provided
you with the tools, the information, the education, then you will find a way
around it. We are not fooling ourselves into saying that we will be able to
effectively solve a problem that you do not want to solve yourself. It is no
different than the alcohol issue. What we are doing is saying that we care
enough and are responsible enough to provide you with the tools and all the
information you need to know to make an informed choice of what you do with your
life. As an operator, we see that as our role among the many stakeholders. I
could not look you in the eye and say that we have the technology that could
stop you from continuing problem behaviour if you did not want to stop. I don't
think we can do that. What we can do is give you everything you need to make an
informed choice.
MR. BARRETT: You can discourage people from doing it.
MS CARINCI: Yes, absolutely, and there are many things. We talked about
them here today. We can give you the tools to self-exclude. We can give you the
tools to limit your expenditure, if you really want to. We can give you all the
information you need to make an informed choice. We can look at the options that
we talked about earlier, whether that is hours of play and the types of game and
the payouts, and those things - and we should, and we are doing that - but, at
the end of the day, if you don't want to solve the problem then we are not
going to be able to help you.
MR. BARRETT: We talk about the Internet. In terms of technology today, if
governments were serious and they did not want people to participate in Internet
gambling, and they wanted to make it only the legalized government, people could
participate, right? It is possible today, for example - I guess, if you have to
gamble on the Internet, then you have to use some kind of a card to pay your
debts, right?
MS CARINCI: Yes. In the unregulated market they are using credit cards
and bank transfers.
MR. BARRETT: But the government could regulate it.
MS CARINCI: There is a way to do that. You would have to go after the
credit card companies.
MR. BARRETT: That is what I mean.
MS CARINCI: You would have to go to the supply chain, because these
organizations are operating out of Antigua, Malta, Gibraltar, countries that
have said: It is legal for you to do that here. By the way, don't sell into
our country but we will let you reside here.
Some of these companies are traded on the UK Stock Exchange. There are gold
chip, blue chip buyers, companies coming in and investing. The last IPO for
party poker went to $10 million in two days. It is difficult to go to Antigua
and stop that, but what you can do, perhaps, is to look at the supply chain,
those who are supplying, like the credit cards, the telecommunications
companies, but I do not know if that is a practical solution. Do you know that
the gateway into North America for the Internet resides in Gananoque. There are
thirty-two servers that sit on First Nations land, and they have a huge part of
this market, so it is right in our own backyard.
MR. BARRETT: There is no doubt about it that, if governments wanted to,
they could say to the credit card companies: You cannot, and it is illegal to do
it.
MS CARINCI: In the U.S., they have taken some action -
MR. BARRETT: They should probably also indicate to the credit cards
companies that it is illegal to charge the interest you are charging, too, but -
MS CARINCI: Wouldn't that be nice?
WITNESS: Criminal.
MR. BARRETT: It is criminal to charge the interest you are charging; but,
let's face it, the only way the transactions can be done on the Internet is
with some kind of a card, right?
MS CARINCI: Credit or a bank transfer, debit, money order (inaudible).
MR. BARRETT: Yes, but, let's face it, if somebody is going to sit down
and -
MS CARINCI: It is a credit card if you are talking about gaming, pretty
well.
MR. BARRETT: Yes, it is credit card or debit card from a bank or what
have you. I mean, it is easy to be able to identify all these sorts of things,
and it would limit it in terms of what you can do with your card.
MS CARINCI: As has been pointed out earlier, there has to be a will,
either at the federal level or at the provincial level, to do that; because, for
one province to act on its own, it is not going to be effective. This is
government to government, and it isn't just for Canada.
MR. BARRETT: But governments, when they want to, can control it.
MS CARINCI: Absolutely.
MR. BARRETT: Right now, for example, if I am in the States, I have
difficulty bringing back any more than a carton of cigarettes, or I cannot bring
back any more than forty ounces of liquor. So, governments in the past have
already come up with mechanisms to be able to control behaviour, or things that
we should not do. Therefore, they cannot say that governments cannot come up
with the controls or make -
MS CARINCI: Oh, no, I wouldn't say that.
MR. BARRETT: - with the credit cards, the controls on the credit cards.
MS CARINCI: It is definitely policy decisions, and certainly those things
are doable.
MR. BARRETT: But I think in terms of, right now, there has to be some -
the payback system, KENO. I just want to mention KENO. KENO is the one game in
the world where the person who sponsors the game has the greatest control. In
bingo you are always left to luck, but the person who comes up with the KENO
game regulates if there is a winner or a loser.
MS CARINCI: I don't know what you mean, Sir.
MR. BARRETT: Because it is the only game in the world where you buy the
numbers and, before the numbers are drawn, the agency knows what numbers they
should not draw because it is already - it is one of the games that can be
easily rigged.
MS CARINCI: Absolutely not true. Absolutely not true.
MR. BARRETT: I can assure you right now that in Las Vegas, Nevada, or
anywhere where there is a KENO game, all the numbers are in the system before
that machine calls the numbers.
MS CARINCI: Yes.
MR. BARRETT: In a bingo game, it is not.
MS CARINCI: Let's go back.
If you look at the -
MR. BARRETT: The numbers are already entered into the system. When they
put that card in, the system knows what numbers have been bought, and the
combinations of the numbers, and it can be all programmed to make -
MS CARINCI: Let me backtrack.
If you look at our 649 game today, our Atlantic 49, our Payday game, if you
look at any one of our on-line games, we have a period of time that you can buy
and then we stop you from being able to buy at a specific time. What is it, ten
o'clock at night, for instance, in Atlantic Canada? After all the number are
in what we will call the tank, sort to speak, in the central system, then the
draw is held. It is no different for 649 than it is for KENO. It has all of the
integrity -
I don't know about Las Vegas - I won't comment on that - but I can assure
you that this game is no different than any other lotto game. All the numbers
are in the draw and then we make the draw. There is no other way to do it.
MR. DAIGLE: Can I just make a comment on the integrity around the draw
process? Because it is the cornerstone of our business. It is obviously one of
the core values of the Corporation.
First of all, the draw is performed by our security department. It is
witnessed by our internal audit department, and it is also witnessed by external
auditors. Right now, we are using KPMG. So, we have built in numerous controls
to avoid any form of conspicuous activity or any form of wrongdoing or any
fraudulent or any kind of negative activity like that.
I just want to make that very clear, because it is an important point.
MS CARINCI: I think the other check for that is -